Updated 23 September 2026 · build 0.0.51
The Roadmap
The arena comes first and is playable in testing. The world beyond it is being designed in simulation, one round at a time, before any of it is built for players. Dates are not promised; order is.
Done built and tested
Now in progress
Next planned, in order
Later planned, not yet scheduled
Done
The arena
- Accounts and the ludusSign-up with a confirmed email, a free starting gladiator, and daily orders that limit how much a ludus can do.
- Roman coin and the ledgerAsses, denarii and Tessera, with every movement recorded and balanced. Nothing is created from nowhere.
- GladiatorsRecruits with hidden potential, traits, training and drills. Registered gladiators with a permanent record.
- Arms and the workshopEquipment that wears and can be mended, a loadout per fighting class, and crafting by trade.
- Combat1 v 1 and 3 v 3 on a grid, fourteen commands, injuries, death, and a crowd whose favour decides who is spared.
- Balance by simulationHundreds of thousands of simulated fights and years of simulated economy before a number is changed.
- The browser gameThe arena, the ludus, the armoury and the workshop, playable against the AI.
Now
The world, in simulation
- Provinces and erasItalia, Gallia, Pannonia and the frontier beyond the limes. The world opens new regions and larger armies as players grow it.
- Governors, taxes and the watchHeld towns, collected taxes, upkeep, town guards, and what happens when a town can't defend itself.
- Roads and waystationsBuilt a kilometre at a time from the province's own money, priced from Roman inscriptions. Paving arrives with stone.
- Walls and siegesRaised section by section from hauled stone. Breaches, starvation, and cutting the water.
- Settlement growthCurrent round: how a camp becomes a vicus and a vicus a town, by its people and what has been built there.
- This siteThe landing page and this roadmap.
Next
Trade and the ludus
- The player marketBuying and selling between players, and exchange between Tessera and denarii.
- Resources and professionsMining, materials and trades, so the iron in a sword came from someone.
- Ludus managementThe school itself: its buildings, its staff and its reputation.
- Players against playersMatchmaking between ludi, not only against the AI.
- Player-owned arenasArenas that players build, run and take a share of.
Later
The open world
- The world map, playableWhat the simulations settle, built for players: land, roads, towns and territory held by houses.
- A larger marketplaceContracts, caravans between regions, and prices that differ by province.
- An optional ownership layerTested on a test network only. No real token and no real-money wagering. The game must be worth playing without it.